AI Insights · Timothy · October 2022
Top 5 Character Collection Games in Europe: Q3 2022 Performance
Discover the performance trends of the top 5 character collection games in Europe for Q3 2022, including data on downloads, revenue, and active users.
The third quarter of 2022 showcased dynamic trends among the top 5 character collection games in Europe. Here’s a detailed look at their performance, based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS saw a gradual decrease in weekly revenue, starting from approximately $97.7K at the end of June and dropping to around $24.2K by the end of September. Weekly downloads peaked mid-July at nearly 986K before declining to about 606K by the end of the quarter. The game maintained a high number of weekly active users, starting at over 32M in late June and decreasing to about 19.4M by the end of September.
Toca Boca World by Toca Boca AB showed fluctuating revenue, with a notable peak of around $625K in mid-September. Weekly downloads experienced a noticeable drop from approximately 450K in mid-July to around 217K by the end of September. Active users saw a slight decline from over 6.7M at the beginning of the quarter to about 5.7M at the end.
EA SPORTS FC™ Mobile Soccer from Electronic Arts had an inconsistent revenue stream, peaking at approximately $596K in late June and fluctuating around $277K by the end of September. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching around 330K in the last week of September. Active users varied, starting at about 9.5M and ending at approximately 8.4M.
Brawl Stars by Supercell experienced a significant revenue spike in early July, reaching over $1.5M, but settled around $699K by the end of September. Weekly downloads remained steady, fluctuating between 240K and 332K. Active users showed a slight decline, starting at roughly 26.3M and ending at around 22.1M.
Extreme Car Driving Simulator by AxesInMotion S.L. maintained a relatively stable revenue, fluctuating around $4.8K to $5.7K throughout the quarter. Downloads peaked at around 317K in early August but dropped to about 202K by the end of September. Active users showed a gradual decline from approximately 1.3M in early August to about 1M by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.